Board Game Online Classes
Game Info > Classes
Classes
This is a list of all the classes you will encounter in the game.
Alchemist | Passive: Brewmaster: You know all there is to know about liquids. Poisons and potions cannot harm you. |
Concoct Concoct one of 4 randomly chosen liquids. You can use Broken Glass to reduce the cooldown of this skill by 3 and increase the number of options to 6. Cooldown: 6 turns | |
Transmute Turn an item of your choice into 6-9 Rupees. When alchemists die, they barium. Cooldown: 4 turns | |
Alchemize Spend 7 Rupees to create a random item. Cooldown: 6 turns | |
Assassin | Passive: Killer Instincts: Whenever you kill someone, you gain +2 speed for 2 turns and your Assassin cooldowns are reduced by 1 turn. The speed buff does not stack. (Speed buff is +3 speed when the kill was made in melee range.) |
Sprint Run 3-10 spaces forward. The cooldown is equal to the amount of spaces you run, up to a maximum of 7 turns. | |
Assassinate Jump towards another nearby player to try to assassinate them. You will incapacitate them or kill them when they were incapacitated already. Range: 7 spaces Cooldown: 7 turns | |
Evasion Gain Skip-A-Turn & Incapacitation Immunity and Disarm Immunity for 2 turns. Cooldown: 7 turns | |
Barbarian | Passive: Stamina: The cooldowns of your Barbarian skills tick down an additional turn when you skip a turn. |
Leap Take a leap to another space. Range: 10 spaces Cooldown: 6 turns | |
Roar Unleash a powerful roar, causing nearby players to flee until they are 15 spaces away from you. Cooldown: 7 turns | |
Break Free Remove Skip-A-Turn, Incapacitation and Rooted from yourself. Cooldown: 6 turns | |
Bard(Level UP Reward) | Passive: Keep Up The Pace: Whenever you move 10 or more spaces forward in a single movement, reduce your highest cooldown by 2, to a minimum of 1. Note: This is a Level UP class. You can unlock it by spending Power Points. |
Cheerful Song Move all living players within 20 spaces of you 5 spaces forward, also making them Unable To Kill You for 2 turns. If only you were affected, move 10 spaces forward instead. Cooldown: 6 turns | |
Charismatic Smile Get a random item from the shop you're currently visiting for free! Cooldown: 5 turns | |
Plot Twist Whenever you're the target of a Dark Spell and this skill is not on cooldown, you'll hold onto the Spell for 1 turn or until you're the target of another Dark Spell. You can choose a new target for the Spell you're holding. Cooldown: 7 turns | |
Druid(Donator Class) | Passive: Man Of The Wild: You move forward 1 space whenever you shift into a different form. Note: This is a donator class. It only appears in games where all players together have donated 15,00 EUR or more. |
Shapeshift You are in Human Form. You can use the Entangling Roots skill. Cooldown: 2 turns | |
Nature's Swiftness You generate 1 Concentration every turn, up to a maximum of 15 Concentration. You can use 10 Concentration to use Nature's Swiftness, instantly resetting the cooldowns of your Druid skills. | |
Human Form: Entangling Roots Cause roots to grow on a chosen space. In 10 seconds, the roots will shoot up, Rooting all players in a 5 space radius for 1 turn. Cooldown: 4 turns | |
Bear Form: Maul Run up to a target player within 2 spaces and maul them, causing them to become incapacitated. Cooldown: 4 turns | |
Snake Form: Venomous Bite Slither up to a target player within 4 spaces and bite them to afflict them with Painful Poison for 2 turns, which causes them to roll a single die. Cooldown: 4 turns | |
Crow Form: Soar Soar 4-6 spaces forward. Cooldown: 4 turns | |
Wolf Form: Growl Run up to a target player within 7 spaces and growl at them, causing them to run back 3 spaces. Cooldown: 4 turns | |
Fairy Form: Extract Essence Freeze a Living item for 8 turns to create a Magic Crystal. Cooldown: 4 turns | |
Enchanter(Donator Class) | Passive: Magic Affinity: Whenever a Spell is cast on you, you gain a +3 Speed Boost for 2 turns. Note: This is a donator class. It only appears in games where all players together have donated 17,50 EUR or more. |
Enchant Enchant one of your items to grant it a special property. An item may receive multiple different Enchantments. Enchanting an item with an Enchantment it already has, will remove it.
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Condense Magic Destroy an item to create a random Magic Crystal. Alternatively destroy a Magic Crystal to create a Magic Scroll of a chosen Spell from that Magic Crystal. Cooldown: 7 turns | |
Arcane Relocation Move another player backward or forward 2 spaces + their Speed. You can also move yourself, but the movement will be 2 spaces + half your Speed (rounded down). Cooldown: 5 turns | |
Illusionist(Donator Class) | Passive: Hallucination: When you're attacked with a melee weapon, you avoid it and move 5 spaces forward. Cooldown: 2 turns Note: This is a donator class. It only appears in games with players who have donated 5,00 EUR or more together. |
Grand Disappearance Teleport a distance between 10 and 30 spaces back and return to your original space afterwards. | |
Deadly Illusion Give a Deadly Illusion of a specific item to another player. Using a Deadly Illusion kills you. Cooldown: 8 turns | |
Magic Hat Store up to 3 items in your Magic Hat, which functions like a separate inventory. Items inside your hat count as if you don't have them. Only retrieving an item invokes its cooldown. Cooldown: 1 turn | |
Lawyer(Donator Class) | Passive: Natural Liar: Whenever you fail to answer a Trivia question or an Orly question, you will automatically argue that the question was flawed and will not receive the penalty. Note: This is a donator class. It only appears in games where all players together have donated 10,00 EUR or more. |
Sue Sue someone for 3 turns. If the sued player commits murder during those 3 turns, they will be convicted and forced to pay you 10 Rupees and skip a turn. If they don't have the 10 Rupees, they will be sentenced to death and pay whatever Rupees they had. Successfully suing a player resets this skill's cooldown. Cooldown: 6 turns | |
Objection! Object to the current player's actions, immediately ending their turn! Can be used on your own turn. Cooldown: 7 turns | |
Confiscate Evidence Confiscate the item that a target player has used most recently. If that item cannot be stolen, then this skill fails. Cooldown: 7 turns | |
Merchant | Passive: Banking: +1 Rupee per turn. |
Fair Trade Trade a chosen item of yourself with a random item of another player. Cooldown: 8 turns | |
Trade Routes Find a trade route to lead you 2-3 spaces forward. You can also pick a shop you want to visit in your next turn. Cooldown: 7 turns | |
Purchase Every 6 turns this skill offers 4 random items for sale. You can choose to buy one for 80% of its normal price. | |
Necromancer | Passive: Master Of Death: You start with 4 Soul Power and gain 1 Soul Power every 8 turns. Necromancer skills can be used while dead. |
Drain Soul Put a Drain Soul Curse on a living target player for 2 turns. If that player dies, the effect is removed and you gain +1 SP even if the death was blocked. If the death wasn't blocked, Drain Soul's cooldown resets instantly. Cooldown: 3 turns | |
Army Of The Dead Summon an undead minion. You can have one Skeleton, one Zombie and one Specter. Each of these can be upgraded to a specific improved version. You can Unsummon a minion for 1 SP, removing it and giving you back the SP it cost to create it. Upgrade your minions with Undead Haste for 4 SP to reduce the trigger cycle of all your minions by 1 turn permanently. | |
Command Undead Command a minion to target a specific player instantly. Alternatively, spend 1 SP to reduce this skill's cooldown by 6 turns. Cooldown: 8 turns | |
Paladin | Passive: Auto Hammer: You automatically whack enemy players that get on your space! Your Hammer is refreshed every turn. |
Hammer Whack a random player on your space 6-9 spaces back. Has infinite charges. | |
Holy Hammer Bless your hammer with holy might until your next turn, increasing its power trifold. Cooldown: 4 turns | |
Hammer Of Justice Throw your Hammer at another player, causing them to skip a turn. If you throw a Holy Hammer, the target will become incapacitated. You lose your Hammer when you use this skill. Cooldown: 6 turns | |
Divine Blessing Remove up to 1 Curse and 1 Disease from someone. If you removed an effect, you gain Empowered Dice, giving you a guaranteed Roll Streak. Cooldown: 7 turns | |
Priest | Passive: Faith: Every 7th round you revive in your turn. |
Resurrect Use your holy powers to bring a dead player back to life. If the target is already alive they will gain an Auto-Resurrection for 2 turns. Cooldown: 7 turns | |
Dispel Magic Dispel a random Magic Debuff from a friendly player or a random Magic Buff from an enemy player. When used on yourself, you can choose the effect to dispel. Cooldown: 6 turns | |
Radiance Choose a Light Spell from 3 random options. If it's a targeted Spell and you cast it on another player, then you will also cast a copy of it on yourself. Cooldown: 10 turns | |
Quantum Physicist | Passive: Quantum Uncertainty: Your location is uncertain. Every turn you either move between 1 and 3 spaces backward or between 1 and 5 spaces forward. |
Schrödinger's Box Hide inside a scientific cardboard box for 2 turns. While inside the box, you cannot die. When you get out of the box, you have a 50% chance to die. Cooldown: 6 turns | |
Multiversal Flux Force an item to go out of sync with our universe, pulling in a random item from a parallel universe to replace it. Optionally, you can cause a Global Multiversal Flux, causing a Multiversal Flux on every player that also has that same item. Cooldown: 2 turns | |
Quantum Quality Give yourself a random positive effect. Cooldown: 7 turns | |
Ranger(Level UP Reward) | Passive: Beast Mastery: All your Living items become Soulbound as soon as you get them. You can always use them. Note: This is a Level UP class. You can unlock it by spending Power Points. |
Tracking Track another player for up to 3 turns. Whenever that player moves, you secretly move 1 space towards them. You can disable this effect whenever you want. When the effect ends, you will encounter the Crossroads. Cooldown: 6 turns | |
Pack Leader Instantly reduce the cooldown of a Living item by 6 turns. Cooldown: 4 turns Alternatively, call one of 2 random Living creatures to your aid! Cooldown: 8 turns | |
Feign Death Pretend to die, causing you to become dead without triggering any effects that trigger upon death. Using this skill a second time or waiting until the start of your next turn will cause you to revive without triggering any effects that trigger upon revival. Cooldown: 6 turns | |
Saboteur | Passive: Shift: Every turn, if someone is 5 or less spaces in front of you, you shift spaces. This effect can occur multiple times in a row. |
Hinder Hinder another player. This skill has no cooldown, but recharges its 4 uses every 10 turns. Every 10 turns, you can do all these things once:
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Sabotage Inspect all of another player's items. Freeze one of them for 10 turns or make the item Highly Flammable. If it's a Mechanical item, it will become an extra option the next time you use Tinker to create an item. Cooldown: 6 turns | |
Tinker Take two items from your inventory. Use them to create a Mechanical item of your choice from a random selection of three. Cooldown: 4 turns | |
Sorcerer | Passive: Mysticality: You gain 2 Mana per turn. You gain an additional 2 Mana whenever you cast a Spell. You start with 10 Mana. |
Frostbolt Root a player, causing them to be unable to move for 1 turn. Cost: 5 Mana Current Mana: 0 Cooldown: 5 turns ⚡Empower this for 2 Mana to also affect players in a 5 space radius around the target. | |
Telekinesis Look at 2 random items from a player's inventory. Choose one to steal. Cost: 5 Mana Current Mana: 0 Cooldown: 8 turns ⚡Empower this for 2 Mana to show an additional item. | |
Pyroblast Kill a player and all players within 1 space around them, also setting them on Fire. Cost: 45 Mana Current Mana: 0 Cooldown: 10 turns ⚡Empower this for 4 Mana to increase the radius by 1 space and lower the cost by 3 Mana. | |
Flash Quickly teleport 4 spaces forward. If you flashed away from another player on your space, you also ⚡Empower your other skills. Cost: 2 Mana Current Mana: 0 Cooldown: 1 turn | |
Succubus | Passive: Sexual Immunity: STDs do not harm you, have a much longer duration and cannot be removed. |
Seduction Seduce a target, causing them to move up to 9 spaces in your direction. If the target reaches your space, they'll be incapacitated and any STDs you and the target have, will be shared. Cooldown: 6 turns | |
Fear Strike fear into nearby enemies' hearts. Any enemy within a 10 space radius will flee 6-9 spaces away from you. Cooldown: 5 turns | |
Sexual Ritual Sacrifice a Living creature to the powers of Hell to gain a random STD and an Ethereal Gem. Alternatively, sacrifice an STD to instantly move 12 spaces forward. Cooldown: 6 turns | |
Time Twister(Donator Class) | Passive: Not My Time Yet: Whenever you revive naturally, all your cooldowns tick down 3 additional turns. Note: This is a donator class. It only appears in games where all players together have donated 12,50 EUR or more. |
Steady Progression Cause a target player to be affected by Steady Progression, ignoring Speed in their next Roll Phase. Cooldown: 3 turns | |
Lock Time Store a player's Space, Permanent Speed or Rupees. Choose to revert it back to its stored state by using this skill again, otherwise it happens automatically in your next Effects Phase. Maximum effect on yourself: 15 Spaces, 1 Speed or 10 Rupees. Maximum effect on other player: 30 Spaces, 2 Speed or 20 Rupees. Cooldown: 5 turns | |
Bend Space All other players within 8 spaces of a chosen space are moved to that space. This skill cannot be used on your current space. Cooldown: 5 turns | |
Warlock(Donator Class) | Passive: Skull Collector: Whenever you kill another player or die yourself, you gain 1 Skull. You cannot hold more than 3 Skulls. Note: This is a donator class. It only appears in games where all players together have donated 20,00 EUR or more. |
Call Demon Set yourself on Fire or give yourself a random Minor Curse to call forth a Lesser Demon of your choice from a total of 4 options. Alternatively, sacrifice a Skull to avoid harming yourself and increasing the number of options to 6. Cooldown: 3 turns | |
Harvest Power Siphon the power from a Skull, Magic Crystal or an item containing a Spell to turn this skill into Chaos Infusion, allowing you to use one of 4 powerful abilities. You can siphon the power from an item while this skill is on cooldown to reduce its cooldown by 6 turns. Cooldown: 8 turns | |
Chaos Infusion Use one of the following chaotic abilities:
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Ring Of Fire Sacrifice an item to unleash a blazing ring of fire, setting other players in a 6 space radius around you on Fire. When you sacrifice a Skull the radius becomes 12 spaces and you blast yourself 12 spaces forward. Cooldown: 8 turns | |
Wordsmith(Level UP Reward) | Passive: Lexicon: You start with 10 random letters and generate another one every turn. Whenever you cast a Spell, you receive a Blank. Note: This is a Level UP class. You can unlock it by spending Power Points. |
Split Destroy an item of your choice, adding a maximum of 10 characters of its name (from left to right) to your Lexicon. Every space becomes a Blank, which can be used as any letter. If the item name has more than this maximum of characters, move 2 spaces forward. Cooldown: 3 turns | |
Compose Your Lexicon contains a list of 8 items. Create an item with the letters in your Lexicon by spelling its name. Composed items are Duplicate, meaning you can own multiple of them. Alternatively, replace an item in the list with a random new one. Cooldown: 1 turn | |
Words Of Power Your Lexicon contains a list of 3 random words of power. Spell one of them to activate it and refresh the list. Cooldown: 3 turns | |